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写了个条件,当主角移动时某些敌人就向主角位置移动然后敌人组有与主角碰撞就伤血的事件向主角靠拢的敌人无法触发碰撞伤血这个事件其他移动类型的能正常触发攻击,请问是引擎的问题吗?
@chooco 主角和敌人有重叠吗?“碰撞”这个条件本质上是两个对象的实例每次从碰撞区域互不重叠变为重叠时触发一次,然后就是有没有其实碰撞是触发了的,但是由于敌人的攻击值是0,导致你误以为没触发?