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现在炮塔只能选择首先进入视野的,或者最近的,怎么做才能丰富一些?如优先打血最多的,优先打被减速的敌人?
@yuxiao7 写事件去控制炮塔的目标选择,不要用默认的筛选,我记得炮台能力有个选择目标的动作,结合条件筛选实例应该可以拿来用