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我发现作为零件的精灵等等控件太大了,但是场景构架性意义太小了。。导致一个场景里面装的控件需求那么大而臃肿了。。而且我觉得游戏的场景和各种精灵似乎有一些地位上的等价,导致游戏结构感微弱,唤境不得体,希望引擎升级改进改良。。