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就是在角色保持原地不动时 ,整个场景也会自行向前(右方)缓慢移动,有点让角色被迫移动的感觉。
镜头不要绑定在角色身上就行了,绑定在一个透明的对象上,那个对象不断向前移动就行。 被迫移动这个,看你怎么设计,可以在视差为0的图层,屏幕边缘放置4个空气墙,然后加刚体。