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触发条件如果选择对话框结束,那对话播放完就会自动播放转场动效,即使增加了等待xx秒的条件,也不能确保已经把对话看完了,我希望能在玩家操作之后(如鼠标点击)再播放转场动效,但是触发器条件只能选一个,应该怎么做呢?
在最后新建一句空白对话,写上标签;然后播放转场的事件通过这个标签触发就可以了。
@怜以风痕 原来可以这样,谢谢!