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和这个gif的boss攻击模式一样,一直跟着角色的y轴缓慢移动,最后进行冲刺攻击。
怪物分成两个阶段,一个跟随阶段,一个是攻击阶段,跟随阶段时,怪物每帧设置位置(仅设置y坐标)为角色.y,攻击阶段时再冲刺攻击(此时已不跟随角色y轴位置)
谢谢 有想法了