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试出来了,只要在场景缩放倍数写表达式 lerp(layoutscale,b,x) b是你想要的缩放倍数,x是插多少帧吧(应该)
是说用插值表达式lerp(),但具体不知道怎么写
原理一样,只不过你这个是文本变量
https://www.bilibili.com/video/BV1X441187Q6
设置一个全局变量,之后调用,应该就行了
如何实现场景缩放过渡动画,默认是直接放大
@欧拉欧拉 感谢
大佬教教我,如何拖动游戏画面