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我一开始是这样写的,场景重启后我的主角就不能用虚拟摇杆控制移动了,我不清楚为啥?
用到了tilemap组件吗,tilemap组件来作为刚体碰撞的话,如果碰撞区域画出界,重启场景后整个tilemap可能会都变成刚体,可能就堵住人物的移动了 ,当然是只看这个截图猜的原因,毕竟只有这个截图能判断的信息有点少
试试结束场景然后再开始。。。。。
用了TM,有画出界(出界是指出TM的边界吗?)我修改边界可以吗?