Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you may not be able to execute some actions.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
根据数组存的名称生成骨骼动画和精灵,并播放动效,重启场景,编辑器会出bug。第一次重启,所有骨骼动画和精灵会变成初始大小第二次重启,会无法生成。全部生成骨骼动画就没问题
亲,您好,您说的这个问题我们这边测不出来,您能提供更详细的步骤或事件表截图,或是有该问题的项目文件以便我们排查吗?