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比如:玩家击败了敌对单位,然后将玩家的最后一个动作放慢
@别再bu开心 有很多方法可以实现,但最简单的应该是设置时间尺度;这个时间尺度就表示对象(或者全局)的时间流速。所以可以在达成条件时降低时间速度、间隔固定时间后再恢复
@zjxdiu 知道了,谢谢