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如何实现记录上一个玩家的历史操作投放到当前玩家的画面上(类似黑魂触摸血迹播放玩家死亡前五秒动画)
最粗暴的做法:用数组每帧记录玩家的坐标,动画,动画帧,要播放的时候就每帧把数组的数据设置给玩家的“幻影”对象