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生成很多丧尸后会重叠在一起 导致一发子弹会同时击中很多丧尸 有什么办法只击中其中一个吗 ?或者有什么办法让它们在移动追踪的时候不会叠在一起吗?
把碰撞换成偏移重叠时,然后加一个选中随机一个丧尸1实例,或者选中第0个丧尸1实例等等条件,把产生效果的实例筛选到只剩某一个实例就行了
谢谢 已经解决了