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如图,如果两个火焰塔同时对一个敌人偏移重叠,系统只会判定对象是火焰而只会造成一个火焰塔的伤害,而不会判定数量,怎么让当多个火焰塔同时对敌人偏移重叠时,敌人会受到多个数量的伤害呢
系统条件里有一个叫【遍历循环】的条件,加在图里那个【每隔0.02秒】下面试试,遍历循环的对象选【橙火】